It has its own art style, of course (and it’s not an unpleasant one), but the only real effort that the developer has undertaken to distinguish the game from its peers is to give it an “ATB”-style combat system. Mechanically, Brave’s Rage riffs on everything from Darkest Dungeon, to Slay The Spire, and more recent examples like Roguebook and Super Bullet Break. We’ve all played this game before at this point. Whenever you land on the same square that an enemy occupies, the battle starts. There is a range of non-combat events and those typically deepen your deck of “cards” that you take into battle. You move your unit of heroes across a grid in a turn-based fashion. It’s just disappointing that there seems to be a shrinking pool of gameplay structures that indies work with, at a time when we need indies to be championing greater creativity.īrave’s Rage is a roguelike deck-building game. It’s a new entry in a very over-saturated genre, and doesn’t do nearly enough to stand out, but there’s nothing inherently wrong with the game itself.
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